I might as well get the big personal news out of the way. The condo buying process has taken several big leaps forward. After my fiancée and I offered and haggled a bit, our offer was accepted. We had a home inspection this week that went fairly well all things considered and now we just have to negotiate some repairs with the seller and we have a new condo! It is almost double the size of the current apartment we are leasing and I should have a substantially bigger hobby room. I would say that a display case will eventually make its way there which will be really cool to have and fill up. Best of all, the condo is so quiet compared to this one. I imagine we’ll be moving sooner than later considering the neighbor situation but I’ll certainly keep you all updated, particularly as moving will pause my hobbying at some point.
To my surprise, I’ve been able to paint a pretty good amount this week and so I made solid progress on the mini I need to paint up for my next game of Fallout. I wouldn’t say that I’ve had a lot of joy working on this one but I think it is coming around and parts of it look nice. The underbelly and arms of the Deathclaw really look nice and break up the monotony of painting the gray on the rest of him.
My greatest frustration has been that I just can’t get enough contrast going on this sculpt. There are so many little bumps and the crevices in its scales/skin are shaded with the dirt color so this means that you don’t have the space to go from a near black to a shiny spot on its scales like in the game. Hopefully this still ends up looking good in the end. I’ve certainly tried to match the game art as much as I can on this one. Here is a look at the side that is pretty much done (barring the head) and maybe some touch ups as well. I’ll keep pressing on with this and see if I can’t get it done by next week and move onto something more fun to paint.
Last week I teased that I had been thinking about other game systems and its true, I have been. I’m still on the hunt for a kind of back-up game to go along with Fallout. I actually gave some real thought to picking up Palaeo Diet again as the rules are simple and the model count is low. I did some thinking about it and I know why I haven’t bought any minis for it, in spite of owning the rulebook, it is hard for me to maintain enthusiasm for the setting. There are no caveman movies (well except for the amazing Encino Man of course!) or TV shows that I can think of that I enjoy and there aren’t a ton of books that I can find on the subject matter either. I think that is why I lost interest in the idea before I bought any miniatures. I also have some doubts about how replayable Palaeo Diet would be for me. I kind of think it would be play each scenario once and move on as the rules system is easy to pick up but doesn’t have tons of depth to it. That ultimately means I’d buy a bunch of miniatures and end up having to sell them later on. And what is the market like for painted Caveman minis? Probably not too hot compared to Warhammer or WWII for that matter. So that is why I think I’m unlikely to get serious about that setting in the near future.
Another idea that I wasn’t expecting to hit me and I’m still mulling it over is a game some of you probably have heard of called Pulp Alley. For one thing, I’ve been reading Lobster Johnson which is a character from the Hellboy universe that is a pulp superhero and a blast to read. Gaming in a similar setting could certainly be fun.
Pulp Alley is very solo-friendly and a low-model count skirmish game but it also overlaps with a couple of my interests. You can play 1920’s gangsters (big plus for me), you can play Lovecraftian horror (also a big plus), pulpy superheroes (like Lobster Johnson above), and you can use settings from all over the world (another huge plus). Terrain for that flexible of a setting could be a challenge but I think some Fallout terrain could carry over to Pulp Alley potentially.
A scarab must have bit me because I’ve had a hankering to paint some Egyptian themed minis and terrain lately. I don’t know a lot about that period of history but the visual style is so cool, especially if you have a chance to see some Egyptian relics firsthand at a science or history museum. I also really miss the Tomb Kings Warhammer army. I don’t believe I ever bought the minis GW made but I sure wish I had. They’re really overpriced and hard to find now that GW discontinued the army a while back. I always thought they had a great look and while Pulp Alley is something different than that, I still think it could be a way to take some of that motivation and harness it into a fun project. I even spotted some terrain designed to help you dungeon crawl in the corridors of a pyramid which would be tons of fun.
So anyway, this is just another possible idea. Ideas are cheap and having the time and energy to follow through are not so easy. I think I’d need to buy in to either the rulebook or see some of the scenarios (like the Egyptian themed ones) to see if this game could really work for me so its something I’m thinking about. Of course, peer pressure and positive encouragement may well lead me to make an impulsive purchase so by all means, do your worst in the comments below and we’ll see where I end up!