As I like to point out with any wargame rules review that I do, I’m a moderately experienced wargamers who’s played two different games consistently and looked at a few more systems beyond that. What follows are just my opinions and things that I think might be interesting to you. I’m not going to comprehensively cover every detail in the rules but just give you the highlights. If you’re interested in Pulp Alley then hopefully you’ll find this useful and helpful in making an informed decision about this game.
What is Pulp Alley? – Pulp Alley is a skirmish game (5-10 minis a side and generally played on a 3×3 table area) that is set in the 1920-40’s pulp era. While this may seem limiting, pulp magazines covered a wide range of topics from Westerns, gangsters, Sci-Fi, to Conan the Barbarian style fantasy, and much more. As a result, Pulp Alley is one of the flexible wargaming systems I’ve ever seen. It is not historical and it focuses on narrative and cinematic action. If you’re looking for a system that will reward creativity and that you can tailor to your needs, I don’t think you’ll find anything better than Pulp Alley. Very few games are built to be so versatile.


Rulebook options – Like many manufacturers these days, Dave Phipps, the man responsible for Pulp Alley, offers the Pulp Alley rules in a couple of formats to fit your needs. A hardcover and paperback book are available as well as a PDF. Obviously, the price scales based on which option you choose. I purchased the hardcover book which runs $50 which initially might seem a little high but I think it is ultimately a decent value. The book is well made and is roughly 130 pages. The book is in black and white and the pages feel somewhat thin and cheap. I know this was deliberately done by the author to resemble pulp magazines, but I feel like the pages will crinkle or become damaged easily. So that is why I say the book is a decent value. I do want to give Dave a shout out for extremely fast shipping. I was eagerly anticipating getting the rulebook and was really happy to receive it within 3 days of ordering it. I live in the US and I can’t speak for those who purchase outside of the States but I figured it was worth mentioning for any fellow Americans interested in this game.

Character and League Creation – I mentioned previously how customizable Pulp Alley is and that becomes apparent early on. There is a system here for you to create your League (the squad or gang of characters you’ll be playing) and the characters within the league. It reminds me a bit of an RPG because you assign stats and a few skills depending on their rank to determine what they can do on the table top.

Not only does this system look easy to use but you can create whatever characters you want pretty much. Of course, there are a fair number of sample characters provided throughout this rulebook which is great for those who don’t want to make up their own. Pulp Alley sells miniatures for many of them as well. For me though, I look forward to making my own characters and love this part of Pulp Alley. Its also worth mentioning here that cards are available to use as a reference for many characters. They look like what is pictured below but are in full color. This is another nice thing that Pulp Alley does where they’re happy to sell something to you if you want or you can print it off yourself and save money if you prefer that route too.

Rules – Of course, making characters is only so good if the rules stink but that doesn’t seem to be the case here. Pulp Alley has a philosophy of easy to learn and easy to track when playing. There are rules for brawling and shooting and also for interacting with story elements. None of this is terribly complicated, especially if you’ve played a wargame before. Best of all, the stats and abilities for your characters can all be contained on cards so it is really easy to play. For example, a character may get into a fight and his Brawl stat is a certain number of dice. That means no tables are needed and every roll result that is 4+ is a success. The system uses a lot of opposed rolls and the players get to decide whether a character plays it safe in a fight and tries to dodge or if they fight back and there is a chance that both characters walk away wounded or dead! This seems like one of the best strategic “wrinkles” in the game system.
If I do have a concern about the rules, it is whether there is enough “strategery” (to quote a former US President) to keep the game fun. I don’t think this will be like a board game where tactical decisions can become a bit rote in some turns but there are limitations on who you can charge and shoot so that characters often focus on what is directly ahead of them instead of having a full range of strategic options. Having said this, I don’t think this will be a huge problem in a narrative game like this and I’m more curious to see how this plays out than anything else.
Pulp Alley does have solo rules which are widely praised online. I think the rules veer more towards you playing against yourself than an AI system like you see in other wargames but that doesn’t bother me as someone who plays pretty much exclusively solo anyway. Pulp Alley does come with plenty scenarios designed for solo play so I’m envisioning that it will be fun to play whether you’re flying solo or having some people to play with.

I should also mention that Pulp Alley does use a card system. There is a Fortune Deck for people playing with 2 or more players and a Solo Deck for solo play. You’ll need one or the other at minimum to get going though you can print and make your own cards if you’d like. I don’t have any of the cards yet but I plan to get them as they’re fairly priced.

Speaking of cards, there are also rules for Horror which use a horror deck. This enables you to play your more Lovecraftian type of scenarios which is also something really cool about Pulp Alley. Of course, horror can be used in nearly any setting if you want and this is a good example of Pulp Alley’s flexible system.

Scenarios – Pulp Alley comes with six scenarios in the rulebook which is pretty standard for wargames. I would say that four of the six are fairly standard “deathmatch” scenarios that are pretty similar to one another. The remaining two look pretty fun though and got me excited to play. Pulp Alley has campaign supplements you can buy and there are rules for playing in a campaign including rewards and penalties for injury. There are also rules for your characters and League joining secret societies and gaining benefits there as well. Little touches like this set Pulp Alley apart and make the rulebook a pretty decent value for money.

Final Thoughts – As you can tell from reading this, I have a pretty positive opinion on Pulp Alley and the rulebook. It is thoughtful and well done. I love the sandbox approach of Pulp Alley. Take what you want and create what you want and have your own adventures. I’ve mostly played licensed miniature games and I love playing in a rich setting that I know and love but the ability to create your own characters and own story with a simple, intuitive system is very appealing.

There are so many settings that appeal to me in Pulp Alley that it has been a little overwhelming figuring out which direction to go. 1920’s gangsters is a dream setting for me as I love Boardwalk Empire. Having said that, the terrain “lift” to play in that setting is high so that isn’t where I would likely start. I love Lovecraftian horror and that could be a lot of fun to try as well though I think terrain for that could be similarly demanding. While I think fantasy could be a good way to go since I have a decent chunk of fantasy terrain made, I think my first stop in Pulp Alley will actually be exploring a “Lost World” using Savage Core miniatures. That won’t require a ton of new terrain which is good for me and it will give me a chance to paint up some fun looking minis along the way. Of course, with Pulp Alley’s flexibility, I can always change my mind and shift in a different direction whenever I feel like it and that is why I hope to be using this game quite a bit in the coming years to tell some great stories.
Pulp Alley has been on my radar for quite some time but I am loathe to dip into another rule set. That said your review makes it tempting. Mrs. GG and I love Lost World settings. We are eagerly awaiting your foray into this game!
I am wondering now if Pulp Alley may have a place in our Tarnished Splendor project. Those cards look interesting and good solo play is very appealing to me as Mrs. GG has so little free time to game right now.
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Pulp Alley will be my backup project so progress will be slow unfortunately for us. Once I move, I plan on getting something to paint as I’d like to get going on it even if it is just painting up a mini and then finishing up other projects.
I think Pulp Alley could be a good route to go. I saw someone wanting to use the system for something Sharpe related which made me think of you actually. Knowing your interest in customizing your games, a system like Pulp Alley would make it easy to design each mini you use which is a pretty cool opportunity!
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No rush mate. I am in for the long haul.
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Sounds pretty good, Jeff! 🙂 I could no doubt slot it into my Crimson Skies world and use it for skirmish games in that setting (which is very pulp)!
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That’s a perfect use of this system, John! There are several characters in this rulebook that, to me anyway, could walk straight out of an airplane from Crimson Skies and into a brawl or shootout 🙂 It could be a great fit for your gaming, if you want to add that element to it.
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Great review Jeff, you have covered all the elements that people look at with a game, and given a fair perspective, whether positive or negative. Look forward to seeing what you do with the lost world setting
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Thanks, Dave! I’m glad to hear my review was balanced (I do what I can!). I hope to get a start on the lost world after I finally move in a couple of weeks. I can hardly wait 🙂
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So, so tempting! There are great sculpts out there in the pulp world and it looks like the rules would be fun. So tempting.
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I might have written this in the hopes of tempting you! 😀 With your terrain skills, I’d imagine you could come up with some amazing stuff. In other words, I will continue to tempt you in the coming days!
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But what theme to go for? French Foreign Legion and mummies? Gunboat? Etc? Arrg.
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I’m not sure what the Gunboat would look like (though I’m certainly intrigued!) but that first idea sounds gold to me. I really want to use Pulp Alley for some Egyptian adventures too. That is why I might be interested in Hirst Arts in the future as well.
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If you are looking at Warlord Games Savage Core figures, be aware that Warlord Games is raising their prices July 11th
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Thanks for letting me know! I wasn’t planning on ordering from them as I found a US-based seller (Badger Games) but I could see prices going up soon regardless so I should probably get my order in soon.
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Nice overview of the system. I hope that you’ll enjoy it when you finally get it in the table. Maybe just do a little test game with counters just to try it out.
This is what, your 4th miniature rule book? I’m kinda enjoying the blank slate you have and watching the collection grow. Reminds me of when I was unencumbered by having so much stuff.
Hope the move is going alright. 😀
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Wow, I’m impressed that you know how many rule books I’ve looked at. I’m sure it was a guess but you are spot on! I don’t have a ton of stuff yet but truthfully, I am risking spreading myself too thin in the hobby already so I will be extremely reluctant to add anything to my hobby plate after this. The move is rapidly approaching now, finally but more on that in my next update 😉
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Whadayya mean guess? Like I haven’t been reading your blog for years now (or do it seems). I can even name them without cheating and looking at previous posts; LoTR, Fallout, Paleo Diet, and now Pulp. Lol.
😀
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I think it has been a couple of years now. I’m just impressed you remember them! Though no bonus points for Fallout and LOTR which are pretty obvious. Either way, I sold your memory short and I humbly apologize! 😀
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I do like a bit of pulp… we ran our RPG game for years…we actually used Lego. Now I cannot remember what the actual campaign was but our Comic was called Argy Lacy and the ‘curious case of the missing professor’ we probably spent as long setting up the shots of the Lego as we did playing the game. I might do a run on the blog 🤔…once I find them that is. I tend to fall back on Savage worlds for my pulp Skirmish games, simply because I know the system, but I might have to give these a look.
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That sounds awesome! I’d love to see what you came up with. Savage Worlds could be a good inspiration for pulp wargaming then. I’ll have to check that out in the future. Thanks for the suggestion because it wouldn’t be on my radar otherwise since I don’t know a lot about RPGs.
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I will try and find the electronic copies. I have used Savage Worlds for a lot of my skirmish type games from WW2/ Vietnam through fantasy and early historical up to and including the Allen’s universe
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That sounds like a lot of fun to me!
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Nice review Kuribo. We played Pulp Alley at our club a few years ago – was fun! https://markamorin.com/2019/04/28/evil-nazi-scientists-and-nazi-zombies-battle-allied-commandos-at-mass-pikemen-club/
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Thank you for the kind words and for the link! That looks like a cracking game to me. I’m a long ways off from being able to play PA but I’m even more excited after hearing about the game you played.
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