I say grind because it has been a bit of an up and down affair working on this Stormcast Eternal. Thankfully, I have made decent progress and have a fair bit to show off. First off, let’s take a look at the front.
I finished a few more things like the pecs on the armor and the belt but the leg armor piece is probably the biggest thing you’ll notice. That lightning bolt looks pretty good but did not come out very smoothly. There are some rough spots or bumps in the paint which you can’t really see in the picture and when I realized how rough the paint looked, that was my low point while working the last week. This mini isn’t coming together in the way I want and I fear the judges will notice blips like this and ding me for them which is disappointing because I know I can do better. I will say that at least the color scheme is really working now! Having never painted black on this scale, I’m really pleased with how it is coming together.
The rest of the leg armor is looking pretty decent as well. I think once get the other one done and work on the chest piece, this mini will already be looking pretty sharp.
And finally, here is a look at the back which took forever to do. Lots and lots of glazing. Normally I go for as high of contrast as possible but I think less might be more here because another cape will go over the top of at least parts of this one so I don’t know how visible it will be in the end. Unfortunately, you have to paint it all anyway because you never know! It doesn’t help that Games Workshop does not have a 360 view of this mini on their website. I don’t know if any of you out there also use those, but those things are incredibly handy for display painting so you can see what’s visible around the entire model and also see how everything goes together.
So that’s the latest on the Stormcast. I have also been busy playing Arkham Horror: The Card Game this week and while I didn’t get a desirable result, I still had fun. I decided to crack open Return to the Night of the Zealot because I’d like to write up a review of it at some point. I might even post it on Board Game Geek for once just to see if it gets much response there. Regardless of that, I thought I would share how it all went down for those who are interested.
I decided to try using Jenny Barnes again.
While she has very average stats, her ability to get extra resources each turn is really fun. When you combine that with Lone Wolf, you can get a whopping three resources a turn which is just crazy!
I also noticed that the Rogue class has a lot of cool looking level 1-5 cards and I suspect that Jenny starts off weaker in the first scenario but gets stronger and stronger as she accrues experience and upgrades her deck. I thought I would try a version of Jenny that could investigate and get clues but also do well in combat because she can actually do both (unlike many investigators who are good at one or the other). I also threw in some other fun cards from Edge of the Earth like, 21 or Bust, which lets you play Blackjack with the chaos tokens to try and “win” resources. If that isn’t clever and fun card design, I don’t know what is! It also seems thematic for a dilettante to engage in a bit of gambling fun.
I decided to pair Jenny with Roland who is another investigator that I want to like but haven’t had great luck with since I started with the Core Set. I chose Roland because he can get clues by killing things which I figured would help offset Jenny being just okay at getting clues. Unfortunately, I’ve decided that Roland isn’t that great and its tough to deal with his low horror threshold. 5 horror is really easy to get in Arkham, especially for a combat character with a Willpower of 3 and a low Evasion of 2. When you couple that with his weakness, Cover Up, which likely deals “permanent” horror damage to you, if you draw it. Even if you get rid of Roland’s weakness, you’ll waste a lot of time on it. At least three actions, in fact, which is rough for a non-Rogue character and someone who can’t really afford Leo De Luca as ally to get extra actions.
So how did the games actually go? The Gathering which is a glorified tutorial in the original Night of the Zealot campaign (so it is a bit on the easy side) went swimmingly. I got 9 experience from that scenario, partially because Jenny and Roland took their time and got experience any way they could find it. What I didn’t fully expect is that while they excelled in the first scenario, the second one’s pace would be way too fast for them. I couldn’t get a consistent weapon for Roland or Jenny which wasn’t good because there was a pretty steady flow of enemies. Jenny couldn’t investigate effectively either so I had only interrogated one cultist near the end (which is really bad) and had maybe 3-4 turns to get another and I threw in the towel.
I still think Jenny has potential to be a usable character but she would actually be better in the combat role (she’d do just as well as Roland would I figure) and ignoring investigating for the most part. If she was pared with someone who investigates well and gathers clues, that would probably work better overall. So I tried something out, it didn’t work, but I had fun and I’m already thinking about what I’ll try next to try and beat the Return of the Night of the Zealot campaign in the near future. It was nice getting some gaming in this week and while I still want to get some wargaming going, at least Arkham is buying me some time until I have the time to do that.