It has certainly been nice to have a week off work and while the week has not gone the way I would have planned it, I did enjoy doing a bit of gaming and painting. I continued work on Eomer for my LOTR display project and I’m really happy with how he is looking. I’m also thrilled to have made so much progress this week without necessarily pouring hours into painting to achieve it. I think that is the upside to working on smaller minis like this. They take way less time to complete and it seems like this project is going to fit within my patience level for display painting much better than the last couple of Warhammer projects.
As you can see, the front of him is more done than not! Unfortunately, there is a lot of work to be done on the back so it will probably take a little over a week to finish. I was a bit worried that the scale mail and/or the chainmail would give me some trouble as they’re both tiny but thankfully, everything came together and while the colors are brighter than in the movie, I think I’ve got a scheme here that is still very much true to the Peter Jackson films. I’m excited to get the rest of the mini done and then to see what I can do with the display base. This project is shaping up really well and is likely going to be the best display piece I’ve done for LOTR certainly.
On the gaming side of things, I got a chance to play Hellboy: The Board Game over last week and I’m happy to say that I had a good time with it. I’ll probably write a review of the game one day because I enjoy doing that sort of thing but I can share a few thoughts after my initial game.
The case (or scenario) that I played was pretty obviously a tutorial for the game but I didn’t feel like it dampened the fun. Hellboy is a Dungeon Crawler board game and I would say it is basically a light miniatures wargame since you’re either fighting, healing, or trying to get clues. As a result, it wasn’t too hard to figure out how to play though I did make rules mistakes and there are some things in the game that aren’t intuitive. You kind of have to fumble through them until they make sense and even then I had a few questions about the enemy characters and if I was controlling them properly or not.
All of the characters play differently and were fairly enjoyable to use. While I played an Easy level difficulty case, one of my characters did get knocked out in the boss fight so it wasn’t a total cakewalk. I’ll be curious to say how other cases play as the board was really small for this one and I wouldn’t mind if the game has a bit more complexity and obstacles to throw at you in the “real” cases either. I would also say the game is a little light on lore/mood setting, especially compared to a game like Mansions of Madness, which does that very well. On the upside, I think that this game is pretty replayable and that was a big issue with Mansions of Madness for me and why I eventually got rid of it. I think the most impressive thing about Hellboy: The Board Game is that the bosses “behave” or attack you based on a deck of cards. So you don’t know don’t know exactly what will happen each turn. I know some other board games use this mechanic and its something I really enjoyed.
Surprisingly, I nearly didn’t have enough frog miniatures painted so I’m much more motivated now to finish those and some other little marker pieces that were used in the game too. I don’t own any of Mantic’s scenery which is compatible with this game but I think that would be a nice upgrade too when I get around to it. The more you can bring a game to life, the more immersive and fun it can be to play or that’s my thinking anyway.