The Lost Journal Fallout Wasteland Warfare Battle Report

16 thoughts on “The Lost Journal Fallout Wasteland Warfare Battle Report”

    1. Thanks as always for your support and for giving it a read! I was mildly disappointed that I didn’t play to win with one of the sides it is true because my tactical error(s) probably made this game a little less interesting to play and for others to read. At the same time, I’m glad it happened on this scenario which was pretty likely going to be the worst of the five tutorial scenarios regardless. Having the mini campaign be tied going into the final game is not at all a bad thing though and hopefully will make the next one that much more entertaining 🙂

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  1. Excellent looking setup Jeff, scenery can be a trap that catches every gamer, too much, or too little can completely change the game, but in the same respect add a lot to the game.
    The missile launcher was devastating in this scenario, and damned accurate too, also the power armour can certainly take a beating saving the human inside

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    1. I couldn’t agree more on the importance of scenery. While I could be wrong, I suspect it is harder to setup terrain fairly when you’re playing solo as any biases you have may come out accidentally.

      The missile launcher is almost too strong because it is given to a super mutant with an 80% chance of hitting (and the other die results mostly likely cause it to scatter a little further way so it still could hit something). I’m sure the Power Armor which can stand up to some missile shots and it is meant to offset the missile launcher but I didn’t see it early enough in the game to let that play out. Fortunately, there is always the option of playing another game to test that out 🙂

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  2. Great to read another batrep by you!

    About halfway through I was thinking – wait, is this scenario just a deathmatch, what about the lost journal? But I can understand that one can forget about these things, especially in the heat of the moment. When you think about it, it may actually be quite thematic. From the POV of the Survivors, after seeing Daria go down so unexpectedly, I can understand that the mission to extract a journal kind of gets forgotten. Sounds like you had fun regardless and that’s the most important thing. 🙂 I agree with the terrain looking fantastic. Very atmospheric and it totally sells the idea of radiation rolls every round. Too bad they didn’t update the app with the errata, grenades sound like a cool addition.

    A Deathclaw appearing in the final scenario has me especially excited! Very much looking forward to seeing you paint one, though I suspect this may still be some time off?

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    1. Thank you for giving it a read! Ha, you were more with it tactically speaking than I was halfway through the scenario 😉 I always thought that I’m good at playing to the objectives in scenarios like this so it was somewhat appropriate that I got humbled by failing to do so!

      You’re right that the way that the Survivors acted was pretty thematic. I didn’t mean to but I handled that exactly how I do in the video game. I immediately take cover and try to figure out a way to kill someone with a missile launcher because they will kill you quickly in the game too as you know! Thanks for the kind words on the terrain too. I keep trying to slowly but surely improve my collection so I’m glad to hear it is paying off.

      In regards to the Deathclaw, I have it and it is built but I need to prime it and my rattlecan primer is very nearly empty and the new one I ordered has been sitting in a post office for two weeks so we’ll see if I can get it sprayed okay this week or not. If so, there’s no reason I can’t work on the Deathclaw fairly soon though I do have at least one piece of terrain I’d like to build too. So its likely to be a couple of weeks if not a month or two before I’m ready for the next scenario if I manage to stay focused on it. We’ll see about that last part as I have another project I want to start soon too 🙂

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  3. “you’ll have to read on to find out why” – clickbait!

    Not having the game, does the scenario book give guidance on terrain placement or is it totally up to you? Is it just a guide on how many radiation pools, etc?

    You definitely got a winner in the gaming mat you bought, it really suits the game!

    I wouldn’t worry too much about planning before hand, things change depending on how the game goes. I think focusing on the Brute and the missile launcher is understandable given his damage he can inflict.

    Looking forward to the final tiebreaker to see who prevails!

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    1. Well the clickbait got you to read, hopefully 😉

      The scenario does give you guidelines for where to place the radiation pools and markers but it doesn’t give you any requirements on line of sight blocking terrain. I just used my best judgement on those (which arguably wasn’t all that good this time around!).

      Glad to hear you like the mat too. I think I’m pretty close to achieving the kind of quality terrain setups that I want for my wargames. If only I were able to achieve it more easily with LOTR too!

      I’m excited for the final game as well. Hopefully in a month or two I’ll have everything I need to finish this campaign off but I’ll have to balance that with some new and exciting projects to be able to pull that off so we’ll see!

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  4. Enjoyed reading this Jeff, along with the comments! 🙂 If you enjoyed it (and learnt from it) that’s what counts I think! I haven’t told my wife that Dogmeat had to retire from the game injured, ’cause if I did you’d be in trouble! 😉

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    1. Thanks for giving it a read, John! It was definitely fun and I learned some new things too. If it helps soften the blow for your wife, Dogmeat can’t die in the video game. No matter what happens to him, he will always pop back up and be fine given a little bit of time to recover. Not even a direct hit with missile or mini-nuke would stop Dogmeat for long, as unrealistic as that is 🙂

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  5. Very good AAR. The pics are very pretty as well. Your FO collection and terrain are really working together nicely.
    The mutants having a rocket launcher seems like cheating. Definitely cheating.

    Scenarios like this one are hard to do because they often turn into simple ‘kill the other guy’ games because it makes sense to. It’d be much easier to search for the journal without the mutants shooting at them (with rockets no less! Are you sure it wasn’t supposed to fire every other turn?), so eliminate them first. The scenario is missing the reason to not do this other than just a turn limit.

    But overall nicely done. I know writing AARs is a lot of work. That’s why I never do them. 😀

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  6. Looks like a lot of fun, even though you might have missed some strategies. Do you plan to replay these scenarios? You can obviously vary both the terrain as well as the participants to change it up quite a bit. That can be a good motivator for painting new models as well!

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    1. Cheers, mate! I think these scenarios could definitely be replayed with more scenery and/or with different minis. I’d certainly consider doing that in the future just to see how they turn out. Even playing with the same minis but the full rules might change things up enough to make them interesting too. That is one thing I like about Fallout thus far, the system is pretty flexible and the scenarios are well-balanced so it almost invites you to play around with things even more to see what kind of fun you can have.

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