The Coming Storm – Fallout Battle Report

34 thoughts on “The Coming Storm – Fallout Battle Report”

    1. Thank you, mate! I tend to obsess over the details because I hope to make people want to play whatever I’m playing (for reasons I can’t explain!) so its really nice to hear that 😀

      Liked by 1 person

  1. Great report Jeff, the set up and models look amazing, and would not look out of place in a magazine game report. As for how the game played out, it felt realistic, as battles are rarely equal, and Rambo characters don’t tend to exist in real life ! LOL

    Liked by 3 people

    1. Thank you, Dave! This is exactly the standard I shoot for so to hear your say that is very flattering and humbling! 🙂 The result was fitting to the setting of post-apocalypse to be sure! To be frank, my namesake in the game shot about as well I would, so I can’t complain too much! 😀

      Liked by 1 person

  2. Awesome stuff! I love the pictures, the painting is superb and the mini’s, terrain and playing mat go together so well. Really cool shot with the Deathclaw and Daria in the house as well. A shame about the outcome (I was of course rooting for the Survivors), but it seems like it was still an enjoyable scenario! Very cool to see the Deathclaw in action, looking forward, as always, to more! 🙂

    Liked by 3 people

    1. Thank you so much, mate! As you know, I do obsess over these things and aim for perfection so its great to hear that it all looks nice. I was happy with the pictures too as there were some cool shots to share in this report. The outcome was not what I was expecting or hoping either. I think it was down to some bad tactics on my part. I admit that I didn’t have a good strategy in mind with Aspirant Goddard and I think I could have used him in a much different way to achieve better results. If I ever play this one again (and I very well could!), I think I can make an even better game of it.

      Liked by 1 person

    1. I think you may have enough games going right now that I can’t in good conscience recommend you take up Fallout too 🙂 So far, I would say the game has been a blast for me and I can’t ask for too much more from a wargame. I’m happy to have a game that I know I can commit to painting and playing for many years to come.

      Liked by 1 person

  3. Looks really good, Jeff, and great that you got to the end of the campaign, although maybe not with the result we all wanted! As long as you are enjoying it and looking forward to playing more then it’s worth it. I’ll be watching to see what might happen next!

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    1. Thanks as always for your kind words, John! It was definitely a dark turn of events that I was surprised by. It is always nice to finish something like a campaign that takes tons of work to accomplish too! 🙂

      Liked by 1 person

  4. Nice write up, I like the idea of hero’s becoming more heroic (I had to look up what VATS stood for though). Need to figure out to implement that in other games.

    Will be interested if you ever decide to try AI and how it affects your enjoyment of game play.

    Liked by 3 people

    1. Thanks for giving it a look and VATs is something you’ve probably seen if you’ve watched any amount of Fallout but you didn’t know what it was called. MESBG’s Might, Fate, and Will system isn’t too far off from it so you have something similar there.

      I think trying the AI will be my next move. I’ll have to look through the scenarios and see if I can find a fun one to try next.

      Liked by 2 people

  5. Hi Jeff,

    Excellent BR.
    I have been reading your stuff for a while, first as I was interested in getting jnto FWW and now your posts each week. I thoroughly enjoy your writing even on topics I don’t have a great jnterest in!

    I have now got the starter set, but really struggling with how to set-up terrain.
    Would you consider a post on setting up terrain or can offer some advice?
    I don’t really have much experience of mini games and this may be my problem getting it right!

    Thanks in advance!

    Liked by 2 people

    1. Hi Andrew,

      Glad to hear you’re enjoying the FWW content and I appreciate your kind words as well! I try to make content that is of interest to potential new players so that makes me especially happy to hear from you.

      The Starter Set is unfortunately bereft of terrain which is something everything new player needs. I don’t know how much you have in your collection (and truthfully, the first few times you play, you’re probably going to wish you had even more) so I can’t be overly specific but here’s a few pointers I think can help.

      1.) The more terrain there is, the more that a melee focused side will benefit. For the Starter Set, this means the Super Mutants. However, if there is too little terrain, the Survivors, or any other ranged faction will likely hold an advantage since they can shoot early and often.

      2.) With this in mind, how do you set up your terrain? The best advice I can offer is to try and make the board as symmetrical in the terrain layout as you can. For example, if I have four shipping containers (or something of a similar size that will block line of site), I will split the board in half based on where the two factions deploy and try to place the terrain in a fairly similar, symmetrical fashion so no matter where a player or faction deploys on the board, they won’t hold a huge advantage over the other. If you don’t have multiple pieces of similar terrain, just try to balance it out so each half of the board has a fairly similar amount of cover. This way neither side gets too much of an advantage during the game.

      3.) The final thing to remember is that very few terrain setups are perfectly balanced! In this battle report, I think I actually slightly setup the terrain in a way that benefitted the Super Mutants over the Survivors. So its easy to get it slightly off but honestly, with the random die results, in a lot of games a terrain advantage won’t drastically change who wins. Since you’re not playing in a tournament, you don’t have to sweat each side having a completely even experience. If you make a mistake like I did, you learn from it and do things a bit differently in the next game too.

      All this is to say, don’t sweat balance too much. You will learn how to get better at it as time goes on. I’m still learning myself and have room to grow in this area. Unless you put down terrain that is completely imbalanced and one side has tons of cover and the other doesn’t, I think you’ll have a really fun game and learn a bit in the process.

      I hope this helps and I’d love to hear how you get on with the game if you’d like to share. Thanks again for stopping by!

      Jeff

      Liked by 2 people

  6. Nice report, it sounds like you had a lot of fun. Do you find it hard to remain neutral and play both sides as well as each other?

    I really enjoyed that you said that Jeff was not especially well equipped. Clearly the wasteland is more bounteous than I thought if a laser rifle is a poor option!

    Liked by 2 people

    1. Thanks, mate! I don’t find it too hard to play both sides and I try to play each one thematically. That helps sort out a fair amount of the tactics though I obviously play both sides to win as best I can too because the good guys can’t always win!

      Jeff, my namesake in this game, had a rifle but a rifle skill that was lower than the Settler models (Daria and Bob) which I think put a little bit of a damper on the fun of this scenario. The leader should be one of the best at combat and Jeff was just average so shame on me for bringing a rifle when I should have brought a better melee weapon or pistol instead! 😀

      Liked by 1 person

  7. That was a really cool scenario that definitely needs a replay. Especially since the survivors need another chance to prove themselves to be actual survivors and not fumblers.
    Nice report and some good in game pics. Got the classic pic of dead miniatures on their sides. 😀

    Liked by 1 person

  8. Great Battle Report Jeff, this sounds like a really great game.
    The miniatures look superb and everything, the terrain, the battle mat, works together nicely.
    Looking forward to where you take it next, and it will be interesting to hear about how the AI performs… if you use it.😁

    Liked by 1 person

    1. Thanks, Justin! I think Fallout is on the upper limit of rule complexity for me but I do find that it satisfies the itch for strategy and narrative. Since there is some interest, I’ll make trying out the AI my next priority 🙂 Now I just gotta get some more terrain done first…

      Liked by 1 person

      1. You really have the plight of a wargamer now between Bolt Action and MCP! Both games need their terrain and depending on what theater you’re doing in WWII, there may not be much overlap there. Making terrain is not my favorite part of the hobby so I don’t envy you, mate! 🙂

        Liked by 1 person

      2. Ah! But! Superheroes can do their superheroing any where, any time, any planet… I’m sure somewhere, there’ll be a comic to backup whatever I choose😉
        Still needs painting though…😒

        Liked by 1 person

      3. I can’t help you with the painting but how about this for dual use of your terrain. WWII buildings which can then be used for a “historical” battle between Captain America and Red Skull 🙂

        Liked by 1 person

  9. Looks like quite the fun game! (Except poor Dogmeat..) The models look terrific as does the terrain – Id say the scenario could well be worth a replay as a standalone game for fun, and there’s certainly no harm in varying the loadouts for the next go ’round. Looking forward to seeing what comes next!

    Liked by 1 person

    1. Thank you, mate! I would have to agree that this is one of several scenarios I’ve played that seems pretty replayable. There are a couple of other scenarios where there is a powerful, neutral model like the Deathclaw on the board too and based on this scenario, I think those will be fun to play as well. Thanks as always for your support!

      Liked by 1 person

      1. No worries – a RNG model like the Deathclaw really has the ability to radically alter a game, even if you were to play again with identical forces and setup!

        Liked by 1 person

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