As promised, I have some resin Fallout minis to show off and compared to many weekly updates, I feel like I have a lot of minis to show off. So let’s waste no further time and jump into it.
First up, I added some rust to the plastic Enslaved Tech and finished it off with a tuft of grass. While he still is severely lacking in detail compared to the resin minis I will show shortly, he looks ready for the tabletop and the rust adds a little more post-apocalyptic flavor to the mini as well.
I had a nice surprise while finishing off my first plastic super mutant. The varnish really toned down the rust effects and it looks much more natural and realistic now. While the blue armor is still too bright and the lack of detail in the face still bothers me, I like how this guy looks much better now and feel like he is worthy of the tabletop. I learned a lot from this first mini and I think the next one I did is quite a bit better than the first. You be the judge!
This super mutant looks quite a bit better because the blue isn’t so bright and it fits the muted palette of the wasteland. The quality of the plastic sculpt is also quite a bit better. Still not quite resin quality but definitely an improvement. Even just adding eyes to the face for example gave it a lot more character. I oversprayed this guy with varnish so there are some small hints of frosting. Thankfully, I can hopefully do a better job with resin mutants and maybe retire this mini and the one above when I get to that point. Now let’s take a look at some recently painted resin minis!
Next up is a generic survivor/scavenger in resin. The resin version has much better sculpting all around but the details are quite fine. The eyes for example are incredibly small and challenging to paint. Not really any easier than a hobbit in MESBG because they’re so tiny. I found this guy much more satisfying to paint as a result. I wouldn’t say that these minis are quite as much fun to paint as GW’s offerings as there are some minor parts of their design that could be better. It is hard to use washes/glazes to shade the face for example because it floods the deepest part of the hood. I think that is why that area looks funny in the pictures above (though I don’t notice it in person at all strangely). I’m also really proud of his rusty leg armor which was pretty straightforward to paint and came out looking nicely if I do say so myself.
Saving the best for last, I also painted Dogmeat! Bandannas belong on dogs and this one looks really cute with his goggles on too. The sculpted detail for the fur (even with it being resin) is not as sharp as it might have been so I tried a kind of stippled layering to try and imitate the complex fur coloring dogs have. All in all, I think it worked pretty well and looks about as natural as you can do in this scale. I added a bit of gloss varnish to his nose and tongue so they look wet which you can’t really see in pictures, but in-person it is very lifelike. For these reasons and because I’m a proud dog owner, this was the highlight of the week for me.
At this point, I technically only need to paint another survivor and another super mutant and I can play a tutorial scenario. I have no terrain and only a paper mat so I’ve still got some work ahead of me but my plan is to purchase some terrain this weekend and start building that up. I also have a tiny terrain project I’m working on for some Fallout flavor as well. Since GW is still not open for business in the US, I might as well press on with Fallout. I can’t wait to give the rules a shot and I think I won’t sweat having tons of terrain done for my first scenario or two as I want to make sure I enjoy playing the game before I jump too far in. I’m lining up another exciting update for next week so I look forward to reporting back then!