Fallout Wasteland Warfare Caught in the Crossfire Review

11 thoughts on “Fallout Wasteland Warfare Caught in the Crossfire Review”

  1. I can only applaud miniatures / war games that take the effort to create a (narrative) campaign. It is one of my favourite thing about these type of games. I am still baffled why to this day Star Wars Legion for example never bothered with it yet. It’s one of the reasons why I sold my collection for that system. It’s just such a great fit for these types of games and it shouldn’t even be that hard to create I think.

    That is a bummer about no seeming consequences for injuries or dying. That does belong in a campaign in my opinion, it’s one of the reasons I’m not really emotionally invested in the Marvel Universe, whenever a hero or villain dies they always seem to come back unscathed. It makes the campaign so much more tenser if everything could just end even in one of the first scenarios. But another beauty of these kind of games is that you can easily make some house rules, as you suggest. I hope you’ll get to play the campaign in full some day. ๐Ÿ™‚

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    1. It must take a lot of work to come up with a campaign and try to balance it! I don’t have the right brain/mind to do something like that! I think Star Wars Legion needs narrative stuff too. That has always turned me off of the game as when I think of Star Wars, I think of narrative!

      I think having injuries and dying is something Fallout needs to add down the road as well. If you’re using “armies” (which in Fallout is like small squads), you can have interchangeable Super Mutants or Ghouls or whatever, but if this is supposed to be a running battle with the same characters, not having injuries just doesn’t seem realistic! I think most of the scenarios have something fresh and interesting once my collection is big enough, I will try and play this campaign ๐Ÿ˜€

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  2. $7 for a PDF is not a bad price. If I played fallout Iโ€™d probably pick it up.
    I love interesting scenarios on paper but rarely get around to playing any. The more specialized the terrain needed the more unlikely the scenario will get played; so I can understand very well why the majority of the scenarios use the same generic terrain over and over. Once you have those items you get more out of them.
    Bc youโ€™re not really gonna build a table with two cargo ships are ya? No youโ€™re not. You MIGHT eventually cut out some cardboard cut outs just to try out the scenario if it sounds cool enough. ๐Ÿ˜€

    Liked by 1 person

    1. The PDF is so cheap, it feels like an impulse purchase where you really can’t lose! You’re right though on the specialized terrain… Especially with needing TWO boats. Unless I plan on getting into naval combat (which is so unlikely in my case that it is almost comical to say!), that terrain would get very little usage. Even worse, I’d feel compelled to have the boats to be sitting on water (or a mat to represent water) and that would be even more demanding cost-wise and storage-wise… Now that I think about it, that one is very unlikely to get played. Thankfully, it isn’t a scenario in the campaign! ๐Ÿ™‚

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  3. Pro – scenarios!
    Pro – campaign!
    Con – no consequences between scenarios?
    Pro/Con – tells you what terrain you need/cost for said terrain
    Pro – scenarios!
    Overall, I think it’s a winner. Looking forward to see where you go from here.

    Liked by 2 people

    1. I think you delivered my thoughts way more efficiently than I did! ๐Ÿ™‚ I have pretty much finished Drazhar and am starting to ramp up on gaming stuff so with any luck, you won’t have to wait too long!

      Liked by 1 person

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