Arkham Horror: Third Edition Base Game – Solo Review

10 thoughts on “Arkham Horror: Third Edition Base Game – Solo Review”

  1. Wow, that’s one hell of an in-depth write-up! We’ve got the card game, but never gotten around to playing it. I have to say the whole deck-building aspect is something I find off-putting as well since I never played games like MTG and so never really “got” the concept properly. I do wonder why FFH used the exact same name for both a board game and a card game. I guess they feel like the people really invested will play both and anyone who buys a wrong box can be damned and hopefully just try the other game.

    Unfortunately, I haven’t had much time for board games in the past year (*or two?) – even the ones I really enjoy already so something like this, despite the positive review isn’t something I can see myself picking up. Still an enjoyable read and please do continue to review your game collection!

    Liked by 2 people

    1. I wrote it in a number of sittings but even last night as I was trying to finish it, I was a little “winded” from the ordeal (though it was also Friday night so take that for what its worth) 🙂

      I totally get how you feel about deck building and I think the people who don’t want to build decks come from a similar mindset/experience level. The tricky thing about Arkham Horror: The Card Game is you build the deck AND make small upgrades as you play through the campaign. That is a bridge too far for people not interested in building decks. Having said that, you can easily find deck lists with upgrade suggestions online so its easy to get around the deck building, if you want. Finding the time to play a full campaign is arguably the bigger challenge!

      And yes, the naming is confusing and its kind of a pain to try differentiate them in this review. I would have preferred names that are easier to tell apart too.

      I know you have plenty on your plate gaming wise so I totally understand it. I’ll review the rest of the expansions for this one as I get around to it. I had every intent of reviewing Hellboy one day but I’m skeptical I ever will because its kind of a pain to explain the differences between retail and Kickstarter alone. I can only speak to what the Kickstarter version is like as that is what I own too. Either way, thanks for giving this novel of a review a look! 🙂

      Like

  2. Excellent in depth review Jeff, I like how you cover all the details both positive and negative, and your rational explanations as well.

    Liked by 1 person

    1. Thanks, Dave! It is quite an endeavor to write but I appreciate detailed reviews (when there’s plenty to discuss) and so I tried to give a balanced look at this game.

      Liked by 1 person

  3. Amazing work! I don’t think my review of the game was anywhere near so comprehensive, bravo! I think you’re actually tempting me back into this, the way I’ve been trying to get Hellboy to the table to tempt you 🤣

    I think it’s a fantastic game, the setup time usually exhausts me (I timed it once at 45 minutes!) but it’s remarkable at just how well the rhythm of the game keeps it moving so very well. I really need to remind myself of that.

    Interesting you mention how difficult the Azathoth scenario is. I don’t know if it’s the actual reason for it, but I always thought it was interesting how, if the scenario is going badly, then you’re not stuck in this cycle of things getting worse and worse, but it’s just over and done. So new players don’t have the feeling that the game is just grinding you down, and hopefully it’s over quick enough that they might want to play it again? I could be going up the wrong tree, but I thought it was a nice way to design the introductory scenario!

    One of the things you mentioned got me thinking – character death. I don’t think you’ve played Eldritch Horror? The way that game handles it is superb, and I was surprised it wasn’t ported over here in some way, as they share a designer. I can definitely recommend that game, anyway!!

    Also, and this might just be because I’ve mixed the expansion in, but there are cards that give you more actions, but they may have been in Dead of Night. That’s possibly the single best thing you can buy after the core set, as it’s just ‘more of the same’ but with a bootlegger scenario 😃

    Liked by 1 person

    1. Thank you, mate! I was motivated by the fact that the game is a bit underrated or at least underappreciated currently. And don’t worry about that with Hellboy. I’ve already been wanting to play for a while now, I just have to stay patient and keep painting 🙂

      You make a great point about Azathoth. You definitely don’t have the Echoes of the Deep problem where two different big monsters hit the board and it kind of feels hopeless to kill them if you’re behind schedule. You watch the game get away from you over time and there’s nothing really you can do about it. That could very well be the logic of starting with that scenario though I still think the two easy scenarios would have made better starting points, not that it put either of us from the game 🙂

      While I kind of want to get back into Arkham Horror: The Card Game, I’m leaning more towards getting Eldritch. People love that game and generally prefer it to this one so it sounds worth trying to me!

      There is at least one card in the base game that gives an extra action. I think its a stopwatch of some kind. Marie Lambeau is really good with extra actions too. I’ve barely used her but I could immediately see her power as a support character. I’m really excited to play Dead of Night. My plan is to mix the encounter cards and investigators in the base game and play it a bit to see how it changes the game and then I’ll try the rest of the Dead of Night content. That should make it easy for me to review that expansion in the future 🙂

      Liked by 1 person

      1. I always thought it was interesting how the board game almost sought to reimplement the card game in the way the investigators belong to classes, like the Guardians and Survivors etc, and got to have starting cards. It even included the Night of the Zealot campaign as a scenario, which I 100% loved.

        However, given where the LCG is right now, I think Eldritch Horror is a great idea. Amazingly, I’ve just checked Amazon.com and it’s surprisingly very much still available! For a game of its vintage, I’m really surprised!

        If you want to check out my 12 year old review of the core set: https://spalanz.com/2014/05/06/the-horror/

        😃

        Liked by 1 person

      2. Yes, it was kind of an interesting strategy. Maybe they hoped the two games would feed off each other sales wise since they’re similar? I liked that detail too. Arkham Horror as a whole really uses cameos and repeated content well like that. It almost always feels cool to see a familiar face or location.

        Yes, I was shocked that Eldritch is widely in print. It must be a good seller for FFG for them to keep it around so long. I’m thankful for it as I suspect I’m going to want more Arkham than just Third Edition can provide 🙂 I shall give your review a look right now!

        Liked by 1 person

  4. Thanks for the very detailed review! Very interesting read, really liked those thoughts on why this works better for you than the card game.
    I like the look of that modular board, very practical from an expansion point of view. I wonder if we’re going to see more games adopt that.

    Liked by 1 person

    1. Thanks, Nic! I was a little surprised that it has replaced the card game for me as I wasn’t sure that was possible. I agree on the modular board idea. Dungeon crawlers do it and I see no reason why other games can’t do the same! Having pieces lock together helps keep them from moving around too which is a nice bonus.

      Liked by 1 person

Leave a comment